Hideo Kojima has provided an explanation as to why slow-motion was added to the gameplay of the upcoming multiplatform video game, Metal Gear Solid V: The Phantom Pain. According to a report by Gameranx on Oct. 18,The North Face Origin of Cyber Monday Shopping Mens Gritstone Jacket Red, the game director disclosed that the new open-world level design makes it harder for players to sneak through an area.
The main character in Metal Gear Solid V: The Phantom Pain,The North Face Cyber Monday Women Apparel Hyvent Jacket Green, Big Boss, can be spotted in all directions. As a result, the player will sometime have a hard time locating the alerted enemy without the help of slow-motion. Hideo Kojima assured fans that the new element wont be making the sequel easier in terms of difficulty. You can check out some screens from the latest Metal Gear Solid installment in the slideshow near the top of this article and the comments from the game director below (courtesy of Gameranx):
When we turned MGS into an open world game, it turned out the player wound up in situations where they could be spotted from any direction, 360 degrees around them. Sometimes you wouldn't know where you were spotted from. With the stress and tension levels that players will experience going through the game, I can guarantee that it's not going to make the game easier for anyone.
Metal Gear Solid V: The Phantom Pain was built using the new Fox Engine in order to add the open-world setting. The sequel is being planned for the PS3, PS4, Xbox 360 and Xbox One gaming platforms.
Kojima Productions is the studio responsible for developing Metal Gear Solid V: The Phantom Pain,The North Face Cyber Monday Sales Denali Jacket Grey Women. The same development team worked on the previous mainline entries of the series. A release date has not yet been confirmed for the upcoming sequel. You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox OneNextView the slideshow
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